Obstacle Assault
A downloadable game for Windows
Continuing working on the UDEMY course, this project is a much more comprehensive showcase on the mechanics and programming I was studying. The game is a simple third person platformer, and the purpose of this project was to create a parent platform class with C++ and create blueprint child classes from that class to diversify the platforms. When all the elements where made, then came the challenge of creating an interactive level to play in, the game was made in the span of a couple days and the level design is reflected in that, its simple, archaic and utilitarian, but my next project will focus on level design and environmental story telling.
Don't be a stranger, leave any feedback you might have in the comments, it is greatly appreciated! :D
Learning Outcomes;
Compiling C++ project
UPROPERTY Variables
Structs in C++
Calling Functions in C++
Tick
Local Variables
Pseudo Code
Function return Values
Velocity & Delta Time
Scope Resolution Operator
If Statements
Using Member Functions
Blueprint Child Classes
Forcing Character Collisions
Game Mode
Writing to Output Log
FString
Return Statements
Const Member Functions
FRotator
Level Design
Status | Released |
Platforms | Windows |
Author | HungryToast |
Genre | Platformer |
Tags | Fantasy, Third Person, Unreal Engine |
Comments
Log in with itch.io to leave a comment.
Sure! Which part would you like to see?